Random Battles done, there's a set random number generator that has to hit a certain number to make a battle happen that get's smaller as time goes on. This is to stop from having random battles happen one after another every 2 seconds, but so that the longer you go without one the more likely one will happen.
I'm making it limited to there being only one battle going on at once, it deals better with real time battles happening while switched out.
When a battle starts a monster icon appears next to a character on the stage screen so you just need to walk into it with the character not in battle to have him join in.
Other things I did was clean up the monster launching code and made another script for handling monster areas. Which is basically setting predefined monster groups into areas numbers in a script then when in a room it will call upon the area that it has been assigned in the room code when calling for a random battle monster.
I tested this out by making a second monster and trying out random battles in different areas and getting different monsters in different rooms.
A lot of my stuff is programming so I took a step back and did a little art work for the game as you can see above. What will most likely be the final design for the zombie creatures in the game, the background probably wont be final but I wanted to add something there to spice it besides that dull single color background i'd been testing with this entire time.
I tested this out by making a second monster and trying out random battles in different areas and getting different monsters in different rooms.
A lot of my stuff is programming so I took a step back and did a little art work for the game as you can see above. What will most likely be the final design for the zombie creatures in the game, the background probably wont be final but I wanted to add something there to spice it besides that dull single color background i'd been testing with this entire time.